What Made The Atari 2600 Great
Atari is not really a household name anymore, but dedicated nerds know what Atari was. Long before the X-Box and PS4, the two big contenders were Sony and Nintendo. Before that, Sega was in the fray as well. And before all three of those, all the way back in the late 1970s, there was Atari. Even if you’ve never heard of Atari, you’ve probably heard of Pong. Pong was the world’s first coin-operated arcade game, and it was a huge success. Pong made a big splash. In fact, one of the first mass-produced consoles was a console that did nothing but play Pong. Both the Pong arcade game and the Pong console were created by Atari.
But Atari’s big contribution was the Atari 2600. What was the Atari 2600? Simply put, it was one of the first mass-produced consoles that worked off of ROM cartridges. ROM stands for Read Only Memory, meaning memory that is only read and never altered. The game cartridges that were common to the NES, SNES, Nintendo 64, and Sega Genesis were all ROM cartridges. Many such cartridges also had a small amount of static RAM in them, which made it possible to save your game. Static RAM, or Random Access Memory, is similar to the RAM in your computer, except it doesn’t clear when you turn the system off, unlike your computer’s RAM. While the Pong system was confined to only one game, the Atari 2600 allowed for removable carts. Given the fact that the Atari 2600 cost $200 (more than $800 in today’s money), it stands to reason that it needed the capacity to play multiple games. Few people would want to pay $800 just to play a single game!
The Atari 2600 was great because it brought arcade gaming into the home. That was ultimately the trick: instead of having to go out and pop coins into an arcade machine to play a game, you could have that entertainment in your living room. And indeed, the “homeliness” of the Atari 2600 was intentional and reflected in its design. The original console had a wood grain finish. The point of giving it a wood grain finish was to make it fit with the decor of the average person’s living room. The “now you can play at home” vibe was completely intended by Atari.
Of course, there is plenty of history since the late 1970s in the gaming world. The NES was yet to come. Sega would still make its mark. And Atari itself was comparatively short-lived because of all the competition. Following the release of Pong, several competitors in the arcade market immediately sprang up. The same thing happened after Atari switched to at-home consoles. This meant that Atari quickly fell into financial trouble because it couldn’t move enough units, and the Atari 2600 itself cost nearly half a million in 1970s dollars to develop. So while Atari was not a terribly long-lived brand, it still left a significant mark with the Atari 2600. This is why you can still see the Atari logo on video game shirts.
Resident Evil Resistance Review
Resident Evil Resistance really wasn’t the game we wanted. After the excellent re-release of Resident Evil 2, any new title looked poor. So the announcement was received with disdain by the players.
On the other hand, after Capcom confirmed Nemesis ‘return, Resistance was quickly eclipsed from gamers’ memories. In fact, the game has even disappeared a little from the collective mind. A few months later, we finally got our hands on Resistance and Resident Evil 3, so it’s time to draw some conclusions.
Resident Evil 3 being a bit short and unfortunately unable to recreate the magic of the original game, it is obvious that Resistance serves as a consolation to consolidate the overall proposition of the game. On the other hand, to our surprise, it does not stop at this reason to be. We must admit having had a great time on this multi opus.
Even though the two are sold together, Resistance stands apart. Ironically, it might have been better if the game was included in the menus of RE3 for the latter to feel more fleshed out. So what is this multiplayer experience that works but nobody asked for? We will explain to you.
Using the same engine as RE3, this is a third-person, 4v1 multiplayer game. Graphically, it is as stunning as its opposite solo and even includes certain areas of the main title. But the graphics and sound qualities are already hallmarks of Resident Evil remakes since RE2, so let’s get to the interesting stuff.
Right now, you can choose between six different Survivors and they each have their own abilities. Becca excels with firearms, Valerie is a careful and Samuel is quite a melee-oriented. We are especially fans of January who has the ability to hack cameras and is a fan of explosives. All have their positive and negative points and interesting thing, at the start of a game, you can only choose from 4 of the 6 characters.
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Everything is based on cooperation. Each part is divided into zones and you must work with your allies to move from zone to zone and complete the objectives (find a magnetic card for example). To summarize, the game consists of completing small puzzles to get out of one section and move on to the next, all while facing hordes of the living dead, naturally.
If one team member decides to go it alone, it just might hurt the rest. We mentioned a 4v1 mode, didn’t we? This is because against these four survivors stands a fifth player, in the skin of the “Mastermind”, the Brain. An evil genius who has at his disposal a number of traps and a small army of zombies to launch on the survivors. You will be able to choose from familiar faces such as Annette Birkin, who has the ability to unleash William on other players.
The Brain spies on survivors through security cameras much like Five Night at Freddy’s. Your trap options are displayed as cards. You choose what you want to lay, such as infected soil, and position it where you think it will be most useful.
There is a whole range of traps and enemies that you can deploy. A thick brute that can tank multiple hits; fast attack dogs that are hard to hit or crawling zombies that crawl on the ground and grab your ankles. After a while, you will be able to use the unique character in your Brain, and even take control of it.
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Another very nice element in Resistance is the level system. Nothing new, of course, but it sticks well to the experience. Your characters (good and bad) can all be upgraded. Each character has a special ability, for example, Becca can channel her focus to perform a more precise shot. These abilities can be improved before games, but also during the game thanks to the money you collect while fighting.
And that’s the core of the game. Four players push their way through the hordes while a fifth tries to stop them. Despite this rather simple format, Resistance does it all in a nice way that helps extend the life of the RE3 experience.
Given that it’s available directly with the remake, it would be silly not to at least take a look at Resident Evil Resistance. We wouldn’t recommend it to you as an argument to buy the pack but if you’re hesitant to take RE3, this multi feature should be able to tip the scales. To sum up, if you’ve purchased Resident Evil 3, don’t overlook Resistance, it might surprise you.